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Text File  |  1997-12-23  |  263b  |  12 lines

  1. on exitFrame
  2.   global gEBitmap
  3.   global gEProtect
  4.   global gCDPATH
  5.   if gEProtect = "1" then
  6.     newBitmap (gCDPATH & "Graphics\"&gEBitmap,3)
  7.   else
  8.     newBitmap (the pathname & "Graphics\"&gEBitmap,3)
  9.   end if
  10.   set the blend of sprite(3) to 100
  11. end
  12.